Sunday, November 29, 2009

The Return of Luc Besson?


From First Showing .net comes the story that Luc Besson has returned to directing!

The project he chose is one called Les Aventures Extraordinaires d'Adèle Blanc-Sec, or Adele Blanc-Sec for short, based on a series of French comic books from the 1970s. Apparently he's already finished shooting and is in post-production on the project, aiming for a release in France next April. It's described as a "a little bit Indiana Jones, a little bit Tintin and a little bit Hellboy" and thankfully SlashFilm has discovered the first few new photos from it.

Devil in a blue dress

By Walter Mosley

Having seen the film, heard the BBC radio adaptation, and having come across ample praise for this novel, I was under the impression that it was a really good work of classic crime fiction. But it isn't. The story is just enough to qualify as 'noir', but its short, sketchy and written in a simple handed manner that struck me as being almost childish. Perhaps I'm missing the point some where but given how often the main character diverts the story to talk about race issues, I can't but help think that its the race issues that have garnered so much attention and the people raving about this book have not paid all that much attention to the actual story.

If your interested in race issues, then this book is certainly interesting, and you might argue that its impossible tell the story of an African American detective in the 1950's without taking the race aspect into account. Personally I found it a bit much, not least how often Mosley brought up Easy Rawlin's experiences killing 'white German boys' in the Second World War juxtaposed against Rawlin's hard times with white Americans, something glossed over in the film adaptation starring Denzel Washington, but I guess is all a part of what it was to be an African American ex-GI in those times. It certainly lends the story a facet which you won't find much of with Marlowe or Hammer.

Although slightly disapointed in the length of the story and its lack of complexity, I did like the characters, their interactions and how they were described. There was also some sex, which is something else you don't find in the older noir books, and I personally like to read about sex because as often as not, its an important aspect of how two people relate to each other. Sex makes a story just that much more engaging.

Thursday, November 26, 2009

MFMM001



The first of a new category of posts, tributes to moifs favourite movie moments, starts with my oldest favourite scene, and probably one of the best opening scenes in any movie, ever.

Reasoning; Because the scene is made in a way that leaves no doubt as to the setting of the story. You instantly get a feel for what is going on, and the feeling you get is immense power and unstoppable authority. Furthermore, the soundscape begins with a subtle evocation of mystery, then quickens to a majestic maelstrom of violence with howls, explosions, then a Wagnerian march which cements the whole thing in place.

I first saw this when I was ten, and by the time those huge engines had thundered past the camera, I was hypnotized. No matter how bad George Lucas became, that moment will forever secure his place in moifs temple of excellent cinema.

Sunday, November 22, 2009

Currently listening to...



Vivaldi's concerto i D minor*.

I've been some what under the weather in the last week or so. I had hoped this would give me lots of spare time to do models, but alas, no. Half the time I've been utterly knackered and falling asleep on the sofa, and the rest of the time I've had Freja hanging from my arms, legs, T shirt and face, unable to tell her to stop as I lost my voice on thursday night and it only started to come back today.

Tonight, as I put Freja to bed, she started telling me she was afraid of the cloud monsters (she can see the clouds from her bed if she pulls the curtains aside). I told her those weren't monsters she could see, but in fact it was Father Christmas's airship hiding behind the clouds, as he goes about his way collecting gft wishes from good children and picking up finished presents from the secret factories where the gnomes and the nisser** make them.

Freja believes in Father Christmas in the way only a four year old can, so she immediately began to peer at the clouds intently asking where the airship was. I told he she couldn't see it because it was hidden behind the clouds.
"Oh yes I can!" she countered, "because I've got brown eyes".
I couldn't argue with that, so I looked out the window and told her, Santa must have flown past us by now. Freja looked dubious, but at least she'd stopped stressing about cloud monsters.

*In case your wondering, the inverted art in the video is by Egon Schiele.
** Nisser are Danish pixies who come out in December and play tricks on humans, and generally make Christmas happen, that is to say, they make Jul happen. Christmas being a religious ceremony for Christians.

Ships

This is the index of all my previous posts relating to ships.

Models and games (see also the models index)
moifs Carrack/Nao model 2
Olegs galley model 2 3 4
General ship modelling posts 2 3 4 5
DBA Naval games 2
The Battle of Port Royale
The Battle of La Coruna 2
Captain Redbeard
Al Haqb
Takshendal 1.0: Attack of the Pirate Horde 2
Le Mollusc 2 3 4
Destroyer: Şahin

Historical
Historical ship types
Xebecs
Venetian galley
The Battle of Lepanto 2
The Battle of Damme
Baltic Cog Combat
Havhingsten 2 3 4 5 6 7 8 9 10 11 12
The Second Battle of Copenhagen
Ground effect vehicles
City class Ironclads
Flower Class corvettes
The Battle of Midway in colour
Vlieboot
Batavia
Duyfken

Entertainment
Master and Commander (novel)
Post Captain (novel)
1492 (film)
Das Boot (film)
U Boat Ace: The story of Wolfgang Lüth (book)
The Nautical Chart (novel)
Yamoto (film)
Treasure Island (novel)
Pirates of the Carribean: Dead Mans Chest (film)
Captain Kidd, The Scarlet Pirate & Long John Silver (films)
Elizabeth; The Golden Age (film)
Master and Commander: The Far side of the World (film)

Captain Blood (novel)
Admiral (ships)

Destroyer!

I have a mind to build a card model of a destroyer in 28mm scale, for a planned Rocketman campaign I expect to run some time in late 2010. She shall be called Şahin, built in Italy just before World War One, on behalf of the Ottoman empire, and to the design of an eccentric Ottoman admiral. Currently the hull is planned to be 120 x 18 cm. Subsequently I am researching destroyers and similar vessels trying to find inspiration for a ship which didn't exist but which might have; a destroyer but with the sponsons usually associated with heavier ships.





...meanwhile, in the world of moifs

Mette and I passed by the big chemist on Stortorv on friday, and we both weighed ourselves on the scales there. Curiously neither of us appear to have lost any weight what so ever, though taking clothes into account, we probably have. The last time I weighed myself was 21st Sept, at which point I was 96.5kg in t shirt and jeans.

On friday, with full outdoor gear on, I was 95.2kg, so probably about 94kg, which is an approximate average loss of 40 grammes per day. I have no way of knowing how accurate the scales in the chemist are, or how accurate the scales at my doctors, which I had used previously, are. I don't weigh myself very often as I think weight is not the best way to measure progress.

According to this site;
Muscle density is 1.06 g/ml and fat density is
(about) 0.9 g/ml. Thus, one liter of muscle would
weight 1.06 kg and one liter of fat would weight
0.9 kg. In other words, muscle is about 18% denses
than fat.

I take this to mean that if I've lost 2 kg due to my diet, then I could have easily have gained a kilo or two due to cycling and training at the gym and I wouldn't know the difference. I have no way of measuring the exchange of muscle to fat process. The only thing I can take for granted is my dimishing waist and the fact that the 38 inch (waist) trousers I bought in the beginning of September are now too big for me, and make my bottom look like an elephants. I'm curious to see if I can find the same trousers again and see what I fit now. I bought a T shirt the other day and it was an XL instead of the previous XXL sizes I have grown accustomed to. Since more clothes are sold in XL sizes, suddenly, there are far more clothes at my disposal. I still wasn't able to find much I cared to wear, but it was pleasant to know that I could buy almost anything in the shop rather than just the pitiful few items available to fat men.

On Wednesay 18th, I was at the hospital for a routine check up. I'd been by the week previously and had a blood sample taken, so the results were already available. My blood test showed I was very healthy, but one thing stood out on the screen. One number was highlighted in red; my albumin registered at 5.0, which caused my doctor to remark that I was "apparently very well nourished". I told him I was on a diet, to which he replied I should be careful to drink plenty of water. Duly noted. I don't fancy dehydration.

Saturday, November 21, 2009

The Shadow of the Wind


By Carlos Ruiz Zafón

Rekindling a back burning interest in Spanish literature, I bought and read this book after having seen it on display in a book shop on Stortorv. Its been such a long time since I bought a book from an actual book store that I decided to ignore the ridiculous price (120kr) and just take a chance based on the cover which seemed moody enough to offer something interesting within.

Having now read the book, I am in two minds about it. Having bought the book by chance, I never expected a great novel, so I'm not disapointed in that regard, but neither am I particularly impressed either. The story is fairly interesting, but it rests on so many coincidences that it becomes something of a farce. Having said that, it does entertain, isn't pretentious, and does offer some interesting characters along the way. The story is interesting, but fairly predictable and the ambience is melancholy with small peaks of danger and charm.

Apparently there is a prequel out but I think I'm done with this story now.

Friday, November 20, 2009

RM5.4 conclusion

The game table at the begining of the game

As Le Mollusc lay in the placid waters of the northern lagoon, five German combat divers approached her. Captain Wangai and a few of his men were keeping watch, but as the hours passed, their attention faded. Suddenly there was a muffled clang as Diver Nr 5 failed to get his grappeling hook attached quietly. Slowly he pulled himself up out of the water, but suddenly he realised there was some one on the ship peering over the side. It was a young Turk with wide eyes, and unsure what to do, Diver Nr 5 took a shot at the sentry with his silenced submachine gun. He missed, the bullets scattering wildly along the ships side, and then he dropped back into the sea. Captain Wangai peered over the side and saw the ring of disturbed water in the darkness.
"Alarm! Attack!" The young Turk cried out, and one by one the sleepy crew began to crew began to pour out onto the deck.

Far out in the darkness, Baron von Shöenberg and his men waited for a signal, the sound of gun fire perhaps, or a flare. But neither the sounds of alarm, nor the noise of the silenced weapon carried across the sea.

As the crew of the small freighter clustered about the super structure, they became aware that several divers had climbed onto the front of the ship and were attempting to turn the 75mm gun to face the bridge. They were immediatly met with a hail of gunfire as Captain Wangai looked on. The divers, under the commander of Hauptman Horst Steinhof soon found themselves pinned down and in an impossible position. Even loading the gun proved impossible as the amount of ammunition richocheting about their ears created a lethal killing zone around them. Eventually, a 75mm shell was dropped on its nose and began to hiss ominously so the three divers manning the gun paniked and jumped over board leaving Hauptman Steinhof by himself. Steinhof didn't have time to shout orders though because the hatch he was guarding suddenly opened and a fat Turk tried to emerge from within the ship.

Hauptmann Steinhof and his men attempt to seize the 75mm gun

All this gunfire had since alerted the lurking patrol boats and Kapitan Michael Lerner gave the order to attack. The patrol boat 'Hela' switched on her searchlight for a few seconds, just long enough to spot Le Mollusc and give the Heinkel a burst of gunfire from its main gun, a 20mm MG FF autocannon, firing high explosive rounds. The seaplane was destroyed but didn't catch fire, as Kapitan Lerner had hoped (his idea had been to illuminate the freighter with the burning aircraft).

Hela

Hauptman Steinhof, still fighting on the bow of Le Mollusc sent the fat Turk back down the hatch with a vicious chop to the back of his head, but even as the shame faced divers attempted to crawl back up the bows to help him, a mad Irishman wearing a fire helmet, greasy underpants and nothing else, climbed up the hatch clutching a fire axe! Hauptman Steinhof knocked him back down, but failed to kill him, and a few moments later the grinning Celt was back for a second try. This time, thanks to Diver Nr 3 having clamboured back to the bow, Hauptman Steinhof managed to make the first kill of the game and the Irish man went down for good (a post game die roll established his death).

THWACK!

Diver Nr 5 takes a pot shot at Captain Wangai

Whilst all these shenanigans were taking place, Hela was fast approaching, zig zagging to bring all her guns to bear, and spraying the rear of Le Mollusc with gun fire. The pirates weren't shy though, and returned fire with gusto. Alas, every one opened fire at extreme range so no one was doing any significant damage, though a lot of people spent their time suppressed.

Diver Nr 5 was still treading water, looking up at the ship he'd failed to climb aboard. He'd tried to climb aboard the Heinkel, but the 20mm gunfire from Hela had almost take his head off so he was left aiming his sub machine gun up at Captain Wangai* and naturally he took the shot, with a die roll of 1. Wangai noticed some one was firing at him, but didn't pay it much attention (thus passed my last decent opportunity to meet at least one victory criteria).

Time was running out and neither of the German boats was going to make it in time and when the sands ran out, we ended the game with an unsatisfatory victory for Le Mollusc and her crew. Curious to see whether they could make a dash for it, two of the divers on the bow started for the ships super-structure, only to be instantly cut down. At the same time, Ivan on the twin .50's took a tentative long range shot at the approaching dive boat and polished off a rifleman.

The game was unfortunately something of a failed attempt. The original idea had been to have a gunfight on board the ship, but what we end up with was two long range duels which took so long that we ran out of time, and as a consequence of the last few games I've come to the conclusion that narrative skirmish games can't function properly within the constraints imposed by our current system BAYONET.

Our solution will be to adapt the rules to this kind of game by increasing the length of time allocated to each round. Essentially what this means is that an unencumbered human running across good terrain will move twelve inches per round, instead of three. Oleg suggests automatic gun fire becomes more effective as a counter to the different time frame and I think this is probably a really good idea given that people will be moving much faster whilst the effective gunfire rate will be cut by a third. Its a compromise, but I can't see how else this type of game can function if each round only represents one second in game time.

Chapter Five will continue to use BAYONET, but after Christmas, RM6 will be played using BAYONET+. Oleg also has plans on putting all of our various rule systems online sometime next year, so any one curious will be able to see how the system works.

* Silenced sub machine guns were available in 1936, but I'm less sure about submachines which would function when fired from the sea... it is a historical ambiguity, I'll admit, but hardly a sticking point in a game like Rocketman.

Captain Wangai on the bridge
Edith Flavien

Le Mollusc returns fire against Hela

The dive boat, shown here prior to the game beginning, never even made it into the fight


.

Wednesday, November 18, 2009

Rune Westy Zacharias Nielsen


Rune Westy Zacharias Nielsen died last night of wounds he received in Afghanistan on 31st October. He was 22 years old.

This time last year I noted with indigantion that compensation and support for the families of service people killed in action has been less than I would expect. To date, I have not seen any report to indicate any improvement what so ever.

Rune Westy Zacharias Nielsen died when the country was going to the polls for local elections, consequently his death and the effect it will have on his family, went almost unnoticed.

Tuesday, November 17, 2009

RM5.4


As the day passes into twilight, Captain Wangai moves his ship out into the lagoon. He’d prefer to be away for he knows full well the Germans, having put up such a fight on the beach, will be back sooner rather than later. The sea is calm and the first stars are coming out. The sporadic crackle of gunfire from the Island’s interior has stopped now, but no red flare has been launched to warn le Mollusc to flee, so the mercenary ship must stay and wait out the night. Edith Flavien steps onto the bridge holding a steaming mug of tea. He thanks her and she stands close.
“Is it not dangerous to stay here?” she whispers.
“Very” he nods, “But our people need us to wait, so we must wait. I shall tell the others to expect an attack, but hopefully the Germans will be preoccupied with the others”
Edith nods vaguely.
Ivan Kopylov looms from the inky shadows and Captain Wangai regards the mute Russian. Since they cannot speak a word to each other, he merely points to the top of the ship, to the anti aircraft gun battery that sits atop the bridge.
“Da.” Kopylov grunts. He climbs the rusty stairs and disappears leaving only the strong smell of cheap alcohol and stale sweat behind him.
“Don’t worry” Wangai tells Edith.

~~~~~~~~~~~~~~~~

Out on the open sea, two large boats cut through the water like knives. The first has the appearance of a fishing boat, but its speed and the throaty roar of its engine belay that impression. On her after deck, several men in rubber suits prepare weaponry. The second boat is different entirely, almost invisible in its dark colours, its fore deck boasts a 20mm auto-cannon and cluttered behind a forward cabin are more guns, and men in dark uniforms. A light flickers from its bridge, and the first boat veers off onto a separate course. Her Captain turns to his superior and salutes briskly.
“We are approaching the Northern Lagoon now My Lord”
Baron Von Schöenberg nods briefly, his attention on the dark silhouette of Farquhar Island. Like its demented master, it served a purpose, useful for a while, but now obsolete, a dead end. Metzger’s promises of superiority came to nothing but horrendous monsters and freaks. If mankind’s supreme form is to be found, then the search must continue along other avenues. He shakes his head sadly, aware now that the great discovery will probably not happen in his life time as he’d once hoped. Now he must prepare for the future. He turns to the communications officer.
“Inform Helga we will return to Neu-Prußen as soon as we have taken the enemy ship.”
“Jawohl!”


~~~~~~~~~~~~~~~~


Starting


Le Mollusc
is at anchor in the middle of the Northern Lagoon (see red dot on image above). Several hours of darkness have passed before the Germans mount their counter attack, and the mercenary ship has been lulled into a sense of near complacency. Only Ivan Kopylov and Captain Wangai are still suspicious. Both remain at their posts, despite the late hour. Two other sentries have also been posted. Unfortunately for the mercenaries, the Germans have employed a team of divers, and these approach the ship, unseen.

Captain Wangai begins on the bridge with one other member of the crew to be chosen by player one. Ivan Kopylov is alone on the Observation deck and wide awake, note he can only look in one direction (perception) per round and he is hampered by ignorance of divers. This counters his attention, but does not affect his perception roll. Player one may specify two other sentries, to be placed any where on the ship; however these suffer a -1 penalty for boredom and inattention.

Players two and three begin the game in their cabins, mostly asleep. They may begin to deploy, one element at a time once the alarm bell rings or loud firing begins.

Player four begins off table. Once firing begins, the patrol boat moves to board the ship. The patrol boat can engage with its 20mm auto-cannon from off table any time it wishes to do so, but Le Mollusc’s twin .50’s can match the gun boat for range and destructive capability. The gun boat takes 4 rounds to get on table once it starts up its engines.

The game begins when player five’s divers reach the ships side. The rest of player fives elements begin off table, waiting to board the ship from a different direction. As it is not dark hulled, the dive boat is further away. It will therefore take longer for it to arrive on table.

Note. This chapter takes place simultaneously as chapter five

~~~~~~~~~~~~~~~~

Player One

Captain Wangai (pistol)
& group one from Le Mollusc



Players two & three

Each of the players takes one of the remaining groups from Le Mollusc


Player Four:

Baron Von Schöenberg (Handgun)
Kapitan Michael Lerner (Handgun)
2 x Crew
8 x Schattentroppen assault team (6 rifles & 2 SMG’s & grenades)



Player Five:

Kapitan Hans Orff (Handgun)
2 x Crew
(Diver commander) Hauptman Horst Steinhof (SMG & grenades)
4 x Kampfschwimmer (SMG & grenades)
8 x Schattentroppen assault team (6 rifles & 2 SMG’s & grenades)


~~~~~~~~~~~~~~~~


Map

1. Foredeck, with 75mm gun.
2. Main deck, with a hatch, down
3. Command cabin
4. Common room (currently being used to bunk Iron Fist Chung's gang)
5. Stairwell, up and down.
6. Captain Wangai's cabin.
7. Afterdeck, with stair well, up and down.
8. Bridge.
9. Stairwell, down.
10. Upper deck, stairs up and down.
11. Observation deck, with twin .50 AA gun, stairs down.


~~~~~~~~~~~~~~~~

Victory conditions

Players four and five win by taking control of the ship. They can do this by fulfilling two of three criteria; capture the radio communications equipment on the bridge and hold it by the end of the game, defeat Captain Wangai and/or defeat two thirds of the enemy force.

Players one, two and three win the game by preventing players four and five from fulfilling two of their victory criteria.
Note. Removing Captain Wangai from the game, hiding him in the hull for example, counts as a defeat.

~~~~~~~~~~~~~~~~

Special notes

All exterior areas of Le Mollusc are rough. All interior areas of Le Mollusc are difficult.

All areas on the smaller vessels count as difficult. The sea is impaasable except for the divers, for whom it is difficult.

Climbing the ships sides requires a rope with grapnel (all the divers each have such an article). To attach the rope and grapnel, a stealth roll must be passed. To climb aboard requires the diver rolls above 7 on a d6 + H/H. If a sentry is within 6 inches of the rope and grapnel when the diver attempts to climb aboard, a further stealth skill must be passed against discovery. Once a grapnel has been attached it is imossible to dislodge it from the sea.

The Heinkel He-51 which was captured in Chapter two is moored along the starboard side of Le Mollusc in preperation for being winched aboard at first light. Tethered on either side of it are the two ships boats. Due to cables attached to the aircraft, it cannot be movd during the game. It can however be used for cover (+1) and destroyed (roll against 4)

This game takes place during the night so all visibility below 12 inches is impared so perception skills suffer by -1 and stealth benefits by +1.

Sunday, November 15, 2009

moif: Forty Years old today



Party on!

Saturday, November 14, 2009

Artist of the Month; Alice Duke



Alice Duke is a young illustrator from Liverpool whose work I've come across during my frequent internet trawls. There's no reason to promote her as an artist of exception, except that I just happen to like her line and I'm too lazy to choose a more significant artist from the annals of history. There are a million DeviantArt style young artists on the internet and if I wanted to, I could simply post one per month and settle into complacency. I won't though because 98% of these young artists all look the same. Alice Duke is different some how. There's something in the way she works that sets her apart, something that appeals to me. Miss Duke therefore becomes Novembers featured artist, and long and productive may her career become. Curves feature quite heavily in Alice Duke's work. This could be the secret to her successful line, at least from my perspective. A lazy curve arising from a jumble of curving lines has always held a curious appeal.

Friday, November 06, 2009

RM5.3


“Danke, danke mein damer und herrer...

I thank you for this honour from the bottom of mein heart. I cannot tell you how much it means to a scientist, to have his work recognized... to have my work recognized! You must understand the brilliance of my work, to appreciate what I have done. What I have done!

So few people appreciate my work, understand what I have tried to do, where I have succeeded. The sacrifices I have had to make. Mein Gott! The things I have had to do in the name of our glorious quest! ...I must thank the Baron, for though he has only a limited understanding of my work, he has ensured its success with his support... if only he would see the limitless potential... The potential for a New World Order! A Higher World Order! A world where my work is not hidden away in the shadows but understood and appreciated... It is I who should win the Nobel, not this man Otto Loewi and his acetylcholine. What is acetylcholine compared to the mysteries of life itself?

It is I who has defeated death, I who have Mastered the Very Secret of Life Itself. I Alone Who Have Done What Other Men only Dare To Dream About! It Is I who.... Ja?”
A knock at the door interrupts Herr Doktor Metzger in mid sentence, and scowling he turns to admit the intruder to the washroom.
“What is it?” he demands in a sullen voice.
Oberst Doktor Holst stands in the door, towering above the short deformed body of his civilian superior.
“Who were you talking to?” Holst looks about the room suspiciously. His inquisitive eyes rest upon the mirror over the sink at which Metzger is standing.
“No one... I was rehearsing a speech” Metzger mutters.
Holst drops the matter.
“The Island is under attack.”
“What?” Metzger convulses with a start, then pushes past Holst, begins to limp rapidly along the corridor before coming to halt. He turns to look back at the taller man.
“The British?”
Holst shrugs. “Reports indicate an armed ship full of Africans, possibly some Chinese and Europeans too. I do not know who they are yet”
“It is him! It is Mansfield!”
“How do you know?”
“Do You Question Me?”
Holst takes a deep breath and follows Metzger to the operations room, where the staff nervously move aside and Metzger glares at a map of the island.
“Where have they landed?”
“Here at the northern anchorage”
“Ach so....” Metzger examines at the map, his nose mere inches from it. A bead of sweat drips from his forehead and lands conspicuously on the paper.
“They will either take the road, or attempt to push inland” he decides. Have the road blocked, and then activate Johan!”
“Johan? ...ahh, is that prudent?”
“Do Not Presume To Question Me!
I Am The Ultimate Authority On This Island!
You Will Obey My Orders!”

~~~~~~~~~~~~~~~~

Starting

Players one, two and three begin at the northern end of the table, on the northern bank of the ‘lagoon’.

Player four begins in secret positions upon the table (see secret notes)

Player five begins on the southern edge of the table.

~~~~~~~~~~~~~~~~


Player One

Rocketman (SMG & grenades)
George Macarthur (Handgun & grenades)
'Mad Dog' Mitchell (LMG & grenades)
Marcel Messnier (Rifle & grenades)


Players two & three

Each of the players takes one pirate group of their choice, but Captain Wangai and his group stay with the ship.
Note. No non named characters who were defeated in the previous game participate in this game.



Player Four: Johan's garden

Johan (Flamethrower)
Spore field
Flesh eating plants
Mutant bee’s


Player Five: Kampfgruppen Grün

Oberst Doktor Holst (Handgun)
4 x Schattensoldater (Rifles and grenades)
2 x
Schattensoldater scharfenshutzen (Rifles with telescopic sights)

~~~~~~~~~~~~~~~~

Map



~~~~~~~~~~~~~~~~

Victory conditions

Players one, two and three win by moving two thirds of their surviving elements across the table. See secret notes for further information regarding this point.

Players four and five win by preventing players one, two and three from crossing the table.

~~~~~~~~~~~~~~~~

Special notes

All terrain is Rough, except the waterways which are Difficult and the rocky area’s which are impassable. The tree’s, rocks and bushes give the usual defence bonuses. The mushrooms offer little protection, but the large clusters (those bigger than two mushrooms per base) offer enough cover to conceal any one hiding behind them (equal to 2 inches of ordinary bushes). Shooting the mushrooms makes no difference to the spore cloud.

The lagoon is loaded with large leeches; up to several inches in length and any one crossing it must roll a die. A roll of 1 results in a serious leech attack, roll against a CF of 2. Any defeated elements stagger from the lagoon cursing and retching and find themselves incapacitated on the shore as downed elements. A roll of 2 results in a lesser attack, but the element must pause for 2 rounds once they reach the far back, to remove leeches.

The hut is very solid and cannot be destroyed by grenades. It offers standard protection.

The aeroplane fuselage offers +1 protection, regardless of direction.

Rocketman has two hero points in this game.

~~~~~~~~~~~~~~~~

Secret notes

Crossing the game table is very difficult and most probably cannot be done in under four hours. In order for Rocketman to reach his destination in the event of the game bogging down, only the the six foremost elements of players two and three survive to participate in chapter 5.
All of Player One's elements survive regardless of whether or not they've been defeated in this chapter.

Johan is an old experiment which has been turned loose by Metzger, an amalgamation of reanimated dead body parts; he lives in the wooden hut. He has no free will as such, but is capable of picking his targets carefully once he has been ‘activated’ by a chemical compound released into his blood stream. Johan has multiple back up organs and armoured skin. This makes him very hard to kill, especially since he is technically already dead. A curious by product of his life support system is a highly flammable urine which is siphoned into a flame thrower unit that has been grafted onto his left arm. Johan’s right arm and legs are incredibly strong and his endurance is far beyond that of a normal human being. Johan is not intelligent enough to adapt quickly to new weapons.

The spore field extends three inches from any given mushroom

The flesh eating plants are concealed amongst the other tubular vegetation. They have a one inch range.

The mutant bee’s have a ten inch range, but will only attack one element at a time, and only that element which is closest to their hive.


~~~~~~~~~~~~~~~~

Conclusion

wearing my oldest 'gaming t shirt' to look the part
I bought it in 1988 and it shows


This game took a very long time to 'incubate', I've been fiddling it since 2007 and the map turns up quite a few times in older sketch books, usually as a consequence of having watched an episode of 'Lost'.

The game began with a few notable changes due to Rasmus having cancelled and so the leeches got removed and I shortened the map by 20 inches or so. Even this didn't make it possible for Oleg and Goeg to fulfill their winning critieria, but this didn't matter too much as the emphasis of the game was surviving the strange and terrible dangers left lying around as a consequence of Dokter Metzger's diabolical experiments.

Rocketman and his allies set off up into the forested sides of the Islands extinct volcano, atop which is the curious building assumed to be a research station. In order to reach the building before nightfall, the group had to press on with all haste, but the Germans were aware of their approach and had activated a local asset; Johan. Oleg played Rocketman and the second group from Le Mollusc under the command of Dominique Lavarre. Goeg played the fifth group from Le Mollusc under the command of 'Iron fist' Chung. The remaining groups from the mercenary ship remained to guard the vessel from any possible German counter attack.

The red det marks the location of the game

One day, if I ever get a room I can devote to wargaming,
I'll build regular 3d table tops with better scenary and vegetation!

Rocketman, his friends and the mercenaries, crossed the lagoon and began to climb onto the far bank, but as they did so, they disturbed the first of the islands many surprises, a swarm of mutant killer bee's, each insect as long as three inches and with a terrible sting. Rocketman immediately tried to use his rockets to blast the bee's, but only partly succeeded. Curiously, he then used his machine pistol and the bee's fled in disarray, presumably having had enough of the commotion and disturbed by the weapons shock wave. What ever the reason, the hero's pleasure was short lived as the mutant plants which were growing on the northern bank of the lagoon, revealed another surprise. Some of the plants had mutated to the point where they were both carniverous and had flexible truncks which were activatd by pressure on the roots. Since the plants were all over the northern bank, it was impossible to spot the dangerous ones and the threat was only revealed when a Chinese rifleman suddenly had his head bitten off.

Chaos ensued.

Whilst the invaders were floundering in disarray, the Germans were quietly taking positions further up the slope. Due to the nature of our table top skirmish games, building a sloping battleground in my living room is a no no, so we make do with contour lines and fevered imagination (thankfully we have enough of the latter to compensate for any mistakes I might make drawing the contour lines).

I used my scratch built triffids for the carniverous plants
Note the dots. These are a 1 inch grid pattern I've drawn up using a permanent fabric marker

Oberst Dokter Holst and his small team of sharp shooters took up their positions around the crashed aeroplane, where exotic mushrooms had grown suspiciously tall and deadly. Fortunately for the Germans, they had gasmasks and could not be effected by the dangerous psychodelic spores which floated gradually from the underside of the mushrooms. Had any element not wearing a gas mask approached the mushrooms they would have suffered a chemical/biological attack and if defeated they would have gone mad; player four would then be in control of that element, allowing the mad person to be used against their own side. Alas, Rocketman and his friends never got that far up the table as once the snipers opened fire, the emphasis of the game changed from moving to surviving.

Johan makes his warm and lovable personality felt

Survival became all the more difficult when Johan sneaked down the gully to the lagoon and snuck up under the surface of the murky water. At the last moment, his presence was detected but by then it was already too late and the great mutant zombie arose from the water with his flamethrower arm spouting a great plume of fire towards Vesper and Ganz who were guarding the rear. Amazingly they survived this encounter but only by fleeing (see image above). Johann then turned his attention to a nearby group of four mercenaries and incinerated the lot.

The carnage wrought by Johann and Kampfgruppen Grün

We ran out of time not long after this and the game was a victory for the German side. Of Rocketman and his allies, only the fore most six of each side make it up hill to fight in chapter five.

These include;
Player one; Rocketman, George Macarthur, 'Mad Dog' Mitchell, Marcel Messnier
Player two; Dominique Lavarre, Jean-Francois Laguna and Vixen,
Player three; 'Iron Fist' Chung, Soo Suk Wang and three generic Chinese riflemen.

(All the photo's were taken by Oleg as usual)

Wednesday, November 04, 2009

T minus 11 days and counting



The big four oh approaches and I'm supposed to have a mid life crisis or some such. Maybe thats what all this dieting and exersize is really all about, though I don't believe that myself. My deteriorating health was more than enough incentive to pull myself together. Literally.

I can't but help notice the other 'senior' members of my gym who always seem to be there when I am though. Usually I go on mondays and fridays, but this week I went today instead, and so I saw a fresh batch of faces, quite a few hoochies too which I hadn't seen thus far. Not that I actually give a damn any more. I couldn't but help notice my biceps have suddenly developed a hardened internal 'lump', which I take must be the beginnings of increased muscle growth and this was of far more interest to me than the pumping slender muscles of young women in flattering clothing... So maybe I am in a midlife crisis after all? If I am, then I'm wondering what the big deal is, mid life feels far better than the last decade of youth did.

Winter is upon us now and as I cycled home today, on my way to the gym, the freezing rain, slanting across my face, was relentlessly cold. Darkness fell around 15:45 and I had all my winter gear on, I even bought a high visibility vest because I'd rather look like a living clown than a dead cool guy and the ring roads of Århus are packed with speeding morons yapping on their cell phones as they speed up to squeeze through the junctions just before the lights change from amber to red. The inner ring road and Vesterbrotorv are the worst. There are no markings for cyclists and people squeeze in any where they can, even along side the city buses which are notoriously bad for your health.

Currently I'm contemplating high contrast images and trying to figure out why they are so appealing. I think it must have something to do with over emphasis, ripe fruit, engorged sexual organs and the way our brains are wired towards procreation... but I'm not sure.

Sunday, November 01, 2009

Rolling out the big guns

EXTERMINATE! EXTERMINATE!

I already have a lot of work to do to get my mid war models and figures ready for RM6, but some few are already completed and amongst these are four Vickers Mk II medium tanks (image above) bought from Copplestone. Actually my Dad gave me three of them in return for my building a steam roller model for him (of which I shall shortly be posting as its a seriously difficult model by comparison to my wargaming models). As always I've painted the models in generic colours, with minimal markings for maximum use on the table top. I have half a mind to buy four more of these, just so I can paint them brown and pit them against each other. Its been impossible to find a comparable medium tank from the same period with which to arm an opposing force. The only viable options I've managed to find so far are 1/56 scale Japanese type 89's by Company B, or multiple FT-17 light tanks. I know of two companies which make the latter, but one lot are 1/56 and they look rather small, and the other whilst looking slighlty better at 1/48, cost €45 each.

Below is this evenings work, two assembled and based Bolshevik 76mm divisional field guns, of the 1902 type used in huge numbers by the Soviets in the early twentieth century. No sooner had I bought them and a few additional Bolshevik infantry, than Copplestone put out an offer for a full Bolshevik army, with a 25% discount. I was well tempted as I am by Novembers offer, a full Chinese army, which I could certainly make use of in RM11 but the costs are just too great. If I had but the surplus funds to take advantage of the offer I would, but such is the lot of wargaming alas. You can never have too many figures because more figures equals more possibility!