Saturday, January 29, 2011

moif world update


Only a few weeks left before our second daughter is born, and things are running slow but steady. Mette is as big as its possible to get now and eager to get it over with and I can't say I blame her. It looks very uncomfortable when she has to get in and out of bed, or pick something up off the floor.


In other news, being unemployed again isn't so bad but the economic situation is starting to look desperate. I may have just saved myself though as on Wednesday Goeg, Mette and I attended a meeting with a publisher and she expressed a desire to publish a series of children's colouring books, illustrated by yours truly. If the deal works out, then its potentially good enough to keep me employed for a year. Nothing has been officially signed yet though, Fingers crossed.


The Eighty Years War project is moving slowly. I've ordered another batch of figures from Perry and they should arrive within the next week. We've still not got a set of rules but we may go for 'Field of Glory; Rennaisance'. I still have no idea which colours to paint Nederlanders of the Dutch Rebellion, and I can't find any info on the net. I'm leaning towards earth tones and shades of brown with lots of orange sashes, feathers and flags as I gather the Dutch weren't all that organised into regular armies during the early days.

Sunday, January 23, 2011

Captain Fouquet; Chapter 1.3 'The Fire Bird' cont...

This game was played on 13 January. 2011.
Present were; Jan, Oleg, Palle, Goeg and Rasmus!!!

The game continued when Misteline and Marmaduke returned to Misteline's apartment where they found Silas who had come looking for his two associates Tom Hurdigrip and Gerald Mosscramp. Neither man had reported back to Silas and he had become concerned as to where they were. Misteline had nothing to tell Silas as he'd not heard from the men since he set them to work. Misteline then proceded to tell Silas what had taken place in the courtyard and how Rufus had come to be imprisoned. Since there were no other witnesses to the duel between Rufus and Franco besides Bagangelo, and since Bagangelo had subsequently been challenged to a duel by Captain Fouquet, Misteline proposed a contingency plan which involved paying some one who might be seen as a credible witness to play such a part. No stranger to respectable clients with large gambling debts, Silas agreed to the merits of the idea and promised to look into it.

Having agreed on their (illegal) plan of action, the three men decided to go to Mossmoore's Restaurant and Social Rooms on Cobblemoss Court, but only after first stopping by the Gentleman's tailoring establishment Van der Viir's to pick up some respectable clothing for Marmaduke. Misteline and Marmaduke went on ahead whilst Silas stayed behind to lurk in the courtyard and see if he couldn't catch some sign of Tom or Gerald. The courtyard was deserted however, and eavsdropping only told him that in one house (the Turnbull's) there was an argument in progress, but not apparently about anything of interest. Silas joined the others and Marmaduke was kitted out in silken undergarments and a plain but well cut outfit of martial design (in black and red). Properly attired the three companions made their way to the restaurant where they ordered food. Silas and Misteline enjoyed a well prepared White Fish whilst Marmaduke tucked into mutton dressed as lamb. Musical entertainment was provided by a small ensemble playing chamber music composed by the illustrious Jacoob de Vert.

Whilst waiting for their food to be served, Silas caught sight of Mister Devar Lockmyrtle, a respectable client of his, who just so happened to be in debt to the tune of 2,000 Crowns. Lockmyrtle saw Silas approaching and to the amazment of his companion Lady Witherspoon, grew some what agitated. He readily agreed with Silas that he would come to the Lotus Flower, the very next day, and there was no need to send any one to help him. Silas returned to the table where his meal was being served. During the course of their desert, several new patrons arrived from the Sun Theatre, including an old friend of Misteline, the actor and poet Alastair Heatherwax. Alastair sat with the companions and entertained himself at their expense for a while, especially Marmaduke chewing mutton whilst looking some what out of place in his painfully new clothes.

Whilst glad times were happening in the Armorial Quarter, Rufus was transferred by armed guard to the city's most formidable (and comfortable) gaol, the Bastion. Here he met an old man named Sir Walter Heraldlamb who had been convicted of debt and corruption twenty years ago and then left in the Bastion to 'rot'. Rufus quickly learned that life in the Bastion, for those who had money could be very lenient, and Sir Walter lived in relative luxury for some one who was supposed to be rotting. Arrangements could be made for food to be brought from outside the prison, visitors were allowed, including women, even prostitutes though not at night unless the woman was a wife in which case she might live with the gentleman so long as she desired. Sir Walter had already eaten but he gave his scraps to Rufus since it was too late to get anything else to eat. It was all a far cry from Mossmoore's where the chamber music had ended and a dancer named Salomé was performing with a snake, to the accompaniment of a Gypsey band. Full of wine and good food, Misteline, Marmdaduke and Silas each departed for home.

12 Marts. 1625.

Marmaduke awoke earliest but he was too slow to see the duel between Anton Fouquet and Bagangelo. He arrived just as the smug and chuckling Captain departed the field of honour, leaving behind him his two seconds to watch the progress of the horribly disfigured artist. Marmaduke pressed closer and saw that Fouquet had made three distinct cuts to Bagangelo's face and as a surgeon attempted to help the poor man, Bagangelo was kicking and screaming in pain. One cut had opened the bridge of his nose, another had lopped off an ear and the third had cut across both lips. Feeling some what sick, Marmaduke retreated from the grisly spectacle and met Silas who had arrived on a horse, accompanied by Tom and Gerald.

Silas paid scant attention to the wounded artist, as he had become aware of Fouquet's seconds, one of whom he was sure he'd seen some where before. He turned to Gerald and told him to stay close to the man and find out who he was. Marmaduke decided to return home and tell Misteline what had taken place, but Silas remained and noticed a fancy carriage off behind some trees. The carriage had no livery, but its presence was enough to pique his interest. Sending Tom to find the debtor Lockmyrtle and bring him to the Lotus Flower he himself followed the carriage back into the city and to the house of a notable member of the Royal Court, Sir Isambard Goatroll. Not familiar with Sir Goatroll Silas was unable to see if the man who climbed from the carriage was indeed the same man, nor did he recognise the lady in fine clothes who accompanied the man. Both were welcomed to the house by the staff as though they were well known, and no one exited the house to greet them. Silas returned home.

Maramduke returned to Misteline and told him what had taken place. Half way through their conversation both heard terrible screams coming from the tower abode of Anton and Anaïs Fouquet. Looking out the window, Misteline saw Meg Plum with three of the Cutlerstub children in the courtyard all looking up at the tower. Misteline decided to go to the apothocary Nicholas Rungate again and ask him to keep an eye open for any one who might be buying the same kinds of compounds as Captain Fouquet. Rungate promised to do this, but expressed doubt that such questions would lead to credible answers since a lot of people bought charcoal and stone salt. Misteline shrugged and inquired whether Rungate might not know of an accomplished surgeon, to which the apothocary replied in the negative.

Misteline went to Milners Lane to see Doctor Hamshank and ask him if he knew of a good surgeon. Doctor Hamshank did and promised to send a message to the surgeon to go and see to Bagangelo's wounds. Misteline then returned to the Friars Gate courtyard where he met and fell into conversation with Mrs Crimpstock and Meg Plum.

Devar Lockmyrtle was shown into Silas's room, sat in a chair and offered a glass of mediocre wine. Still trembling with fear he listened as Silas put forth the proposition where by Lockmyrtle, in exchange for leniency with regards to his debt, would stand forth as a respectable and upstanding citizen and testify that he was a witness to the duel between Rufus and Franco and that the duel had been fair and straight foward. Lockmyrtle agreed.

Once Lockmyrtle had left, Silas pulled on his coat, ordered forth a fresh horse and rode to the Militia offices in the harbour quarter. Here he met with his cousin, Axelrod Underhand whom he had helped install in the position of Captain of the Harbour Militia when he himself had been promoted to Tax Collector (see previous campaign). Since Axelrod largely owed his position to Silas he allowed him to look over the files pertaining to goods imports and Silas subsequently found that Sir Isambard Goatroll was a major importer of gin.

Sometime around midday, Rufus was briefly visited by Marshal Quartermoon who asked if all was well and if Rufus was comfortable and if he shouldn't find himself a servant to do for him? Rufus replied that he wished to speak with Misteline and before leaving Quartermoon told an aide to see to it.

Mean while Misteline and Marmaduke had run into each other in the courtyard and they decided to go and see if Bagangelo had returned home yet. On the way they happened to notice a distinct and bloody hand print on the upper window of Marcus Feathergate's house. Misteline immediately sent an urchin to fetch the militia and whilst he was waiting for the authorities to arrive, the artist went to see Hilda Grimbleflax and spoke with her for a while about 'doing something' about Anaïs Fouquet who it was assumed must be very upset about the duel.





Several Militia guards arrived shortly thereafter and Misteline pointed out the hand print. At first the guards were indifferent, but Misteline persuaded them to break into the house, and (by providing a small contribution to their purses) to take him with them. Within the house they found a mass of old furniture covered in dust coverings, and clear tracks from the doors to the staircase, and upon which they saw another bloody hand print. Upstairs they found the body of Marcus Feathergate.

Feathergate had not been dead for long and whilst the Militia guards searched for lucrative evidence, Misteline examined the body. He found the cause of death had probably been a large wound to the upper head consistent in character to the wounds suffered by Molly Cutlerstub. Most of Fathergate's face was a bloody, blistered mess, with everything burned away above his nose and a sizable wound in his forehead. Judging by the state of the bed, Feathergate had lain dying for more than two days. The Militia guards were not interested in the corpse except in as much as it wore a purse containing 200 Crowns.


Misteline examines the corpse of Marcus Feathergate

Having examined the body, Misteline then turned his attention to the room, plucking papers at random from the writing desk, before noticing two wooden chests. The militia opened the larger, only to find it contained clothing and articles of everyday use whilst Misteline dropped the smaller, locked chest out of the window to Maramduke who deftly avoided the attention of the distracted Militiaman guarding the back entrance to the house. Not long after this, a some what irate Captain Shallowsack arrived and had Misteline escorted from the building.

Misteline and Marmaduke returned to Misteline's studio to examine the contents of the small wooden chest, and as they did so, they noticed a stranger in dark armoured clothing watching proceedings from the archway of Captain Fouquet's tower. Shortly after the chest had been opened, Silas, and Tom, arrived and the three companions examined the neatly stored rolls of paper which were stored inside the chest. Each roll was tied with a wax sealed ribbon and upon breaking the seal, each roll proved to be a seperate cargo manifest of materials of war. Each manifest was dated and each was listed as the cargo list of a single ship. In the early papers the ship's name was always 'Molly Carbuncle', but in later papers a second ship 'Scarlet Jane' was named. The earliest paper was dated 1602 and the last was dated 1624. Seen as a whole, the chest documented the movements of enourmous amounts of war material.

A letter then arrived from Marshal Quartermoon it read;

"Have spoken with your friend, he needs a servant"



Rufus in the meanwhile was served with a summons to a Court of Law, on noon of the 15th of Marts.

Marmaduke eventually tracked down the crest used on the seal and printed at the head of each roll of paper in a book of contemporary heraldry from Misteline's private collection of books. It belonged to a small trading house called Treadstone. Silas recalled the name vaguely from his days as the Militia captain charged with maintaining customs and excise on the River Weyr. He decided to return to Axelrod Underhand's office and left with Tom.

Misteline and Marmaduke departed to speak with the lawyer Nathaniel Pennyfork, but diverted first to hire a man servant at the market. Whilst Misteline was hiring Horace Nuvel, Maramduke noticed they were being followed by the same man in dark armoured clothing whom they had noticed lingering in the Friars Gate courtyard earlier. Maramduke attempted to watch the man clandestinely but the man realised he had been observed. He moved further away but kept Misteline and Marmaduke in sight.

As the sun was dying in the sky Silas and Tom returned to Axelrod's office only to find he was not there. Silas bluffed his way past Axelrod's secretary to gain entrance to the archive room, but Tom ruined the effort by knocking the secretary out cold. Silas found a folder marked Treadstone, but within was only a single legal document stating that all papers pertaining to the House of Treadstone had been removed on the orders of Marshal Leander Quartermoon.


Rasmus made a rare appearance

Saturday, January 15, 2011

Friday, January 14, 2011

Thursday, January 13, 2011

Tron Legacy

Dir: Joseph Kosinski

I saw this two evenings ago, with a few friends, after I decided to give 3d a second chance. It helped that I'd read the 3d effects in Tron Legacy were more subtle than in Avatar, and it helped that this was a sequel to Tron. Be warned if you read this, this post contains a great many spoilers.

I've always thought of Tron as being an updated variant of the story in 'Fantastic Voyage', where a puny human is taken from his normal environment and pitched into another, highly dangerous environment and must survive by his wits and a good strong dose of luck. 'The Incredible Shrinking Man' was another such film and there are any number of movies devoted to unfortunates who get catapulted through time to face everything from dinosaurs to killing machines. What set Tron apart, was not just the visuals, but also the fact that the new environment was cast as man made and thus the human in question became something akin to a fallen angel.

Tron Legacy was good and it certainly had a lot of effects, but I felt it didn't quite live up to its potential. The story was linear and some what contrived and the story writers didn't seem to have thought a few things through. As Goeg said, the film lacked philosophy. There were a number of obvious questions which were largely ignored in favour of a stream lined plot which squeezed in all the favourite vehicles from the first film.

The most disappointing aspect of the film from a visual perspective was the alternate reality itself. In the original, the digital world is a seemingly endless landscape with an apparently global reach, but in Tron Legacy, the 'grid' is hardly more than a single city surrounded by an abstract terrain of bleak rocks. This is explained as being because the Grid is a construct designed and created by Flynn as a perfect environment, which I took to mean that the whole thing existed only within Flynn's own personal computer. Considering that computer was meant to be twenty five years old, then it would have to be pretty fucking huge, which makes it all that more unbelievable that it has been running by itself in a basement workshop locked away and forgotten underneath Flynn's old gaming emporium. Surely some one from the accounting dept at the corporation which Flynn left behind (and which has grown fat and powerful in his absence) would have noticed the vast expenditure on electrical power required to run this computer. Apparently not. Flynn must have been a real wizard programmer too as his computer runs flawlessly, for these twenty five years, never once requiring any maintenance.


The emphasis on what appeared to be a single city location gave the film a contained feel that sat at odds with the premise of the story. Flynn, having created the grid along with his two program friends, Tron and Clu fell into a problem of morality when a sentient digital form of life arose from the process. These entities are referred to as Iso's in the film and are never really explored. They become the means by which Clu's tyranny can become as Nazi like as possible in Flynn's misguided search for perfection.

Clu of course betrayed Flynn and trapped him within the 'perfect world' of the Grid (since the master mind Flynn never gave himself a way of exiting the Grid except by means of a portal which only stays open for eight hours and can only be reactivated from the outside). Clu then set about his purpose of creating Flynn's perfect world, and ethnically erased the Iso's. Having done this, he then sat about watching gladiatorial games where programs are derezzed for his amusement for the next twenty years, and failing to catch Flynn who has cunningly hidden himself in a luxury condo over looking the city from a nearby dark cliff face... where no one else resides. Note that Flynn's apartment is often lit up in a brilliant bright white decor which was apparently designed by some one who'd just watched '2001', but despite being a big bright block of light in the darkness beyond the city's perimeter, no one notices this amazing hide away and Flynn spends his time safely meditating, reading the classics of literature and tutoring the last of the Iso's.

Note that Clu is unable to create his own programs so every time he derezzes one for his own amusement, he is diminishing his own world.

One day however Clu apparently has an idea and sends a message to Flynn's old companion Alan (the guy who created the original Tron program) out in the real world. It doesn't say much for Clu that it took him twenty years to hatch this plan, nor the 'build an army and invade the world of the users' plot that lies behind it. Alan tells Flynn's son Sam about the message which has originated from Flynn's old office at the abandoned gaming emporium and Sam rides his sexy motorbike over to investigate. He quickly discovers the secret lair and activates the super computer with ease. Alas he also triggers the laser cannon which breaks down his body's molecular structure and rebuilds him within the grid (this process having been explained in the original film).


Sam is immediately picked up and put into the games where he survives long enough to face a deadly gaming program named Rinzler, who easily defeats Sam, but at the last moment recognises him as a user. Sam is then hauled before Clu who gloats for a bit then puts Sam in to a light bike game.

Things are looking dodgy now though. Flynn's perfect new world appears to be nothing more than a shinier version of the old one, and one wonders what the purpose of execution by gladitorial combat has to do with a perfect world, but fear not. The laws of probability are easily disregarded and Sam, despite heroic self defence is rescued in the nick of time by Quorra (the last of the Iso's) and taken to meet his aging father. Sam discovers that his father has been trapped in the computer all the years he was missing (good job the power never failed, or the laser broke down), that Tron has been destroyed by Clu and that the only exit from the Grid is about to close and lock him in along with his father. I can't imagine a worst fate than being locked into an alternative reality created by my father...

Fear not however, no Disney film is going to doom a hero and his girl and Sam duly escapes with Quorra, though how Quorra manages to be rebuilt by the laser given she hasn't left any biological matter with which to be reconstituted is any one's guess.

Essentially the whole story is nutty, but its still worth watching.


Tuesday, January 11, 2011

Samuel Enig

Another Danish soldier was killed in Afghanistan on Sunday, 9th January. Konstabel Samuel Enig of the Royal Life Guards was killed by an IED west of Patrol Base Line, approx 6km north east of Gereskh. May he rest in peace, and may his family find solace in the thought that his life was not in vain.

RIP Richard Winters


Any one who has seen 'Band of Brothers' knows who Maj Winters was. Commanding officer of Easy Company, 506th Parachute Infantry Regiment, 101st Airborne Division on D-Day, he was made famous by the HBO series of 2001. Richard Winters died 2nd January, at the grand old age of 92. May he rest in peace and may his deeds inspire our memories for all our years in gratitude.

Sunday, January 09, 2011

The first recruits!

The first Dutch regiment begins to form with 12 musketeers and 6 pikemen (equalling 6x100 men) from Perry Miniatures which arrived yesterday. I still haven't found any good source for uniform colours yet, and we still need to establish bases sizes for playing DBR in 28mm, but the Dutch commanders are optimistic that the Seventeen Provinces will soon find victory on the field! I reckon another 412kr (cira £45/$71) will see a Dutch infantry army (with artillery support) ready to muster.

The figures are very nice. They're some what diminutive compared to Black Tree Design (which I used for my Normans/Teutons) or Copplestone Castings (Rocketman), but the poses are nice and the detailing is superb.


I also came across another manufactuer of ECW figures today. Eagle Figures have a limited but pretty well sculpted range. An infantry regiment (36 figures) would come to circa 269kr which makes them very interesting.

Sunday, January 02, 2011

Artist of the Month; Franklin Booth


Franklin Booth was an American illustrator whose style of drawing was developed due to a misunderstanding. Being self taught, he apparently misunderstood the nature of wood cut prints and taught himself to draw ink line illustrations based on wood cuts. He appears to have had a natural flair for composition, and a love of silent space, and as the quality of his line developed, he became an influential, though largely ignored artist. Norman Rockwell sung his praises and he would later become a primary influence on Bernie Wrightson also.


I've not inlcluded any of his ink line drawings in this post, but this isn't a reflection on their quality, they are marvellous, but rather because I became aware of Booth's work from the illustrations he did for a book titled; 'The Flying Islands of the Night' by James Whitcomb Riley. What struck me about these images was how the artist, whom I did not then know, had composed the images, which are fantastically well drawn, in a most singluarly vertical manner.


A closer inspection of Booth's work reveals a large body of superbly detailed pictures which I could happily fill my whole blog with if I had the right to do so, but since this is merely a salute to an artist's genius, and not a gallery I will content myself by suggesting you, dear reader, might perform a google image search for Franklin Booth's name and enjoy for yourself the magic which can be acheived with just an architects pen and a sheet of paper.


Franklin Booth biography . More Franklin Booth

Saturday, January 01, 2011

HAPPY NEW YEAR!