Friday, February 20, 2009

Raiders of the Golden Anaconda. Part two: The Lair





Player One Player Three
Rocketman
’Mad Dog’ Mitchell
Sancho Gutiérrez
Captain Ortiz
Marcel Messnier
10 x militia infantry (inc 1 LMG)

+ 3 grenades



Helga
8 x Schwartzepfele paratroopers (rifles)
2 x Schwartzepfele paratroopers (smg)

+6 grenades






Player Two
Moros
Angelica (SMG)
Marco (pistol)
Ernesto (SMG)
12 x Bandits (rifles)
1 truck
1 home made tank (a forestry
tractor with steel plates
bolted to it, and a single
forward firing LMG)


2 d6 grenades





It took a while but I finally got around to finishing this mini campaign. The first part was a game I'd made for my brother Peter back in Feb 2008, and since then there'd been no chance to play the second half until today when Rasmus asked if there wasn't any chance of a small skirmish game. There was, despite the short notice as this game was lying waiting.

We played this game like the first as another three way skirmish, just to be consistent. Rasmus played Moros, defending the camp, Palle played Rocketman (now with a better weapon and an additional +1 for his armoured jacket) and I played Helga.

Rocketman won this game, largely by virtue of having to cover the distance to the camp whilst Helga and her Germans having penetrated from the rear, engaged Moros and his men in a surprise attack. This almost worked, but then Rasmus turned his home made tank on Helga and my force was wiped out. By the time Captain Ortiz and his men reached firing range, quite a significant proportion of Moros's force had been engaged, and were facing the wrong direction. Essentially Palle had to play a similar situation to Peter in the previous game, but having more experience of playing Rocketman he managed to take advantage of the chaos Helga was creating by her sneak attack.

Considering he was hemmed in, and facing two fronts, Rasmus played extremely well. Eventually the home made tank got taken out by Rocketman, but by then time was fast running out any way and he'd already blown Helga away. The Germans were completely marginalised in a hanger and their attrition rate was horrendous. I had four elements left at the end of the game. Palle played Rocketman very well, having learned from past mistakes not to land where he could be shot at by multiple elements, and even managed to role play the character some what (refusing to shoot a lady in the back)

The three way game system meant that each player fought with an advantage against one of the other players, but a disadvantage over the third. I hadn't actually realised this until Rasmus moved the tank to face Helga and she couldn't move away before it was his turn to fire.

Palle - moves
Rasmus - shoots
Jan - moves
Palle - shoots
Rasmus - moves
Jan - shoots

I doubt we'll do many three way games in the future. The additional time needed for a third player to move and shoot slows the game down too much, though having fewer elements might work better. Tonights game moved at a fairly decent pace, and we almost accomplished the game within the alloted four hours, but had we played two sides instead of three, I think we'd have finished and with time to spare.

Rocketman takes out the 'home made tank'

.

4 comments:

marinergrim said...

Now I know why my FT 17's always perform poorly - they're "homemade"!!

Good looking game though as always.

Historiker-Palle said...

For once Rocketman could also be played as he is supposed to, every time I have tried to perform heroic deeds with him in the past he has been blasted out of the sky.
The slow movement was a pain, it took me most of the game to get elements even near the camp, so I had to settle for flying Rocketman in range of the heaviest fighting and keeping it balanced, letting the Bad Guys kill each other off (which was sort of my plan from the start anyway). At first it seemed Rasmus' force would be slaughtered by the German elite Paras, then as Helga went down that the Germans would. So I sort of had to balance who I killed, Rocketman has become a powerhouse indeed, though rolling high with him and 1 with the infantry made him appear even more powerful (I like how he blasted the tank).
Anyway, good fun was had by all (I think), so all was good.
Note to jan, with the level of luck or skill rasmus elicits, we need to keep him from our games in the future.

moif said...

A bit difficult when it was Rasmus who instigated the game!

We shall have to see over the course of the next campaign how good Rocketman is now. There isn't much scope for further change though.

I think you were just better at using him than before. This time you paid more attention to his landing and you weren't facing Oleg...

Historiker-Palle said...

Just handicap him severely then. He is used to being punished in our games ;-)

The added flights also made a difference, I flew three times, and eventually used it to outmaneuvre Moros and would have blasted him to smithereens had the game commenced.