The concept of the game is very simple. Three to five individuals are awoken aboard a star ship. They have no memory, and no identity but they know how to use armour and weapons. Waking up from stasis they find themselves in a hatching chamber, surrounded by thousands of empty tanks. Instinctively they find themselves moving to a debarkation chamber where heavy power-armoured suits and weapons line the walls. Quickly donning the power-armour and arming themselves they enter a waiting drop ship and are strapped in by automatic padding systems that cocoon them against the g stresses of planet fall.
The game begins at this point
Each player has the choice from the beginning as to which gender they are playing, but beyond this, all the characters are the same, they don’t even choose their names since they only have numbers to begin with.
Humanoid, they have very pale skin, no hair and obvious signs of regeneering (Black tracings beneath the skin, amplified muscles, sub conscious training on an instinctive level). Each character has a range of standard skills and one specialist combat skill (heavy weapons, demolition, communications, medical) and standard equipment according to their specialist skill. The players do not choose what the characters specialist skill is. The dice decide for them.
The rules are either OVZ Sci Fi Skirmish or Traveller (depending on how technical the players want to get)
The purpose of the game would be sheer survival. The planet below is a hostile war torn environment, and the drop-ship has no means of returning to orbit. Combat could be a major but risky component of the game, since once a character died; the player would only be able to rejoin the game with a potential hostile planet dweller.
Planetfall could be played as a skirmish combat game which would change the dynamic away from long term survival to short term mayhem, but given the problems we’ve had with table top sci fi games (weapons and scanners are often over-powered for the table top scale) I’d not really be interested in this. I like the idea of a short role-playing campaign based on ignorant characters trying to survive for a set amount of games.
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